Everything you need to run an Asphodel campaign. Adventure modules, encounter builders, session prep tools, and quick-reference guides.
Weather, goblin NPCs, encounters, and city events for the cursed fortress and Port Aureveil.
Weather, NPCs, encounters, and political intrigue across all nine districts of the capital city.
Weather, pirate NPCs, harbor encounters, and smuggling contracts for the lawless pirate haven.
Forest conditions, woodland NPCs, fey encounters, and druidic rituals across six sylvan settlements.
Desert weather, scholarly NPCs, caravan encounters, and arcane intrigue in the oasis city of libraries.
Arctic weather, clan warriors, mammoth riders, and spirit encounters across the frozen highlands.
Market canals, silver trade, noble politics, and ranger patrols.
Deep mines, forges, gilded spires, and northern outskirts.
Shadowed pines, river mills, town center, and the beacon.
Golden fields, pastoral pastures, amber market, and granary.
Bastion garrison, hall of reckoning, and wyrmshadow forest.
River garrison, docks, village, and mistral crossing.
Ramparts, garrison halls, signal tower, and serpent's reach.
Clifftop, harbor, village square, and windcaller's tree.
Riverside garrison, shrine, tavern, and fishing docks.
Fort, Caledrian village, silver mines, and chapel.
Lumber yards, palisade gate, and the Thornwood edge.
Pre-written adventure arcs, dungeon modules, and campaign starters for the World of Asphodel.
Build balanced encounters with CR calculations, terrain modifiers, and faction-based encounter tables.
Browse cities, islands, dungeons, and wild places with DM notes, encounter hooks, and hidden details.
Quick reference for all gods, domains, clergy, and religious factions for in-session use.